• Cyprus Science and Research Centre

    Cyprus Science and Research Centre

    A centre of excellence for science, technology, engineering, art and mathematics (STEAM) education research, science communication and innovation will be established in Cyprus.
  • Our aim is to create the first interactive science centre in Cyprus

    Our aim is to create the first interactive science centre in Cyprus

    Providing education and research resources to the people of Cyprus and Eastern Mediterranean region.
  • Funded by the European Union

    Funded by the European Union

    The project (Phase I) has been funded by the European Union under the Horizon2020 “Spreading Excellence and Widening Participation-Teaming”
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News and Events

Invitation - Final Dissemination Event

 Our grand final dissemination event is coming on the 14th of June, at the University of Nicosia! Join us to hear about the progress we have made over the past 9 months and how we are preparing for the Phase II proposal. Great guest speakers will provide valuable insight into Science Centres and science communication activities! The event is free to the public. Please do not forget to reserve a seat at 22669266, This email address is being protected from spambots. You need JavaScript enabled to view it..

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The Latest News Regarding the CSRC - May 2018 Newsletter

May 2018 Newsletter

The EU project CSRC - Centre for STEAM Education Research, Science Communication and Innovation – has been qualified in the competitive call of the strategic program “Spreading Excellence and Widening Participation – Teaming” of the “HORIZON 2020” and is halfway through its campaign (Sept 2017 – Aug 2018).

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STUDENT COMPETITION 2017-2018

Student Competition

The Consortium of the European Project “CSRC” (Cyprus Science & Research Centre) invites you to participate in the university students’ competition for innovative exhibit ideas. The proposed innovative exhibits will be installed in the future Science and Research Centre, which will focus on the promotion of science communication, teaching and learning in Science, Technology, Engineering, Arts or Mathematics (STEAM).

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